If you see this quirk on one of those kinds of heroes, make sure to lock it immediately and complete the act, so you can keep this quirk for future runs. 1 dunelike 1 dunes 1 dung 1 dungaree 1 dungeon 1 dungeons 1 dungeons 1. Ideally you would get this on a front line hero or a damage dealer that moves a lot and doesn't mind taking a few hits. 1 darkened 1 darkener 1 darkeners 1 darkening 1 darker 1 darkest 1 darkish 1. Strength allows the hero to hit back even harder, and Taunt is often a buff for front line heroes because they have the health pool and buffs to survive all the attacks directed at them instead of their teammates. Block+ allows the hero with Breacher to weather through the heaviest hits in the game and emerge on the other side with barely a scratch. At the beginning of combat, apply the following effects to the Hero with this quirk:īy far one of the best quirks (both early and late) in the game because of just how many benefits it applies.
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